Wednesday, December 25, 2013

Gadget Goodies 20 -- Taking Back Control 3

Image courtesy of Posterize /
How each of us use our devices matters.  Physical and mental conditions influence our preferences.  So do habits. And that's the real foundation of the Take Back Control series.  We learn to do things a certain way, based on the programming limitations of the systems we've used most. And our learning and our physical and mental attributes will make some ways of functioning easier and others seem harder.

Whatever it is, there's always going to be "discussion" about whose is bigger, or better, or badder.  Some of that is real, but a lot of that trash talk comes out of personal preference.  Which is why I always give reasons why I recommend what I do.  Even though those reasons may be important to me, they may not be to you.  And vice versa.  So, let's take a look at a few things. to tie up this subject.

Friday, December 20, 2013

Sure, This Is Easy?!?

Proverbs 3:5 (KJV)  Trust in the LORD with all thine heart; and lean not unto thine own understanding.
I thought it was time to have a little fun at my own expense.  Yesterday, I published a 14 day devotional as a Kindle ebook.  It’s called Days of Diamonds and it’s available, here:  That verse comes in very strongly toward the end of the process.  But it’s been an interesting journey.  Come on along.

Wednesday, December 18, 2013

Gadget Goodies 19 – Taking Back Control 2

image courtesy of Wikipedia, Creative Commons license
Last time we hit some early device history to lay a foundation for the rest of our discussion on taking back control of our devices.  Not taking control back from the devices themselves, but from the limits put upon them by their creators and the whatever limits there are in the involved programming languages.

The picture to the left is a Kaypro II, my first computer.  With a 9" green screen and CP/M for the operating system, there wasn't any possibility of customization.  Since then, operating systems, computing hardware, and screen capabilities have grown far more sophisticated.  And a lot lighter and less expensive.

Wednesday, December 11, 2013

Gadget Goodies 18 -- Taking Back Control 1

cc licensed ( BY SA ) flickr photo shared by Intel Free Press

There’s power in controlling the things that allow us a wide range of capabilities.  When we look at The screens and functioning of Windows, Mac, Android, iOS, Windows Phone, it’s some company determining how we ought to do things.  It can be how we do things, some type of security, what we see when we look at a screen.  We’re not saying that a lot of what goes into those designs isn’t useful, doesn’t look good, isn’t a good way to do things.  And we’re not playing the radical, “down with the Man” card.  But the design ideas in most tech items are not perfect for everyone.  And those realizations set in motion several trains of thought, over a number of years.  And they cemented a way of thinking that isn't likely to change anytime soon.

To see what we mean, let's start with a bit of history.